Algorithm for Component Based Simulation of Multibody Dynamics
Abstract
This paper presents the complete description of a non-iterative algorithm for the distributed component based simulation of the dynamics of multibodies. The simulation of well-partitioned systems has complexity O(N), where N is the total number of bodies. The algorithm was implemented in the Virtual Systems Developer (VSD) software. In contrast to other tools, this one maintains the object-oriented approach during the design and the simulation of models. Moreover an interface between VSD and a CAD tool like Autodesk Inventor was developed, where a 3D-car system was modeled. The simulation results of the car dynamics were verified in Simpack software.